Races

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The Races in Grimoire

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Human      

No particular strengths or weaknesses, except for: (slow mana regeneration)

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Drow       

Mysterious race with pointy ears (slow mana regeneration)

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Barrower   

Dwarven people. (best mana regeneration)

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Wolfin     

Wolf-like people. (best mana regeneration)

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Feyfolk    

Fairies are fast and have magic affinity.

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Saurian

The Saurians are Lizard-like.

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Naga

The Naga are Snake-like. Cannot equip boots or pants due to their body tail.

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Drake

The Drake are Dragon-like, but smaller. Strong unarmed attacks.

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Rhattu

Rat-like people. (fast mana regeneration)

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Leonar

Lion-like people.

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Aeorb      

Mysterious race with magic affinity.

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Durendil

Mysterious race that requires special gear.

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Vamphyr

Undead vampire race. High magic immunity. All stats go down 50% in daylight.

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Giant

Giants reguire some special gear because of their size. Strong, but not as fast as other races.

Racial Attribute Points

Table shows stats for Males. Females have -25% STR and +20% FEL (Fellowship, similar to Charisma).

DEV = Devotion, MET = Metabolism, DES = Destiny

INT WIS WIL STR CON SPE AGI FEL DEV MET DES TOTAL NAC TAC
HUMAN 40 40 40 40 40 40 40 40 40 40 10 410 10 10
AEORB 50 50 50 20 20 25 25 30 50 25 10 355 0 0
BARROWER 40 45 40 45 45 35 35 40 40 30 10 405 10 10
DRAKE 40 45 45 50 35 40 35 35 30 45 20 420 22 22
DROW 45 40 40 35 35 40 40 40 45 40 10 410 10 10
DURENDIL 50 50 40 35 30 40 50 45 45 35 20 440 5 5
FEYFOLK 45 50 40 20 20 45 50 40 40 50 10 410 20 20
GIANT 35 40 35 60 50 30 35 40 35 40 10 410 10 10
LEONAR 35 40 45 45 40 40 40 45 35 30 10 405 10 10
NAGA 40 40 40 35 35 55 50 35 40 60 10 440 20 20
RHATTU 40 35 30 35 40 45 45 35 35 50 10 400 12 12
SAURIAN 20 20 30 50 50 45 45 30 30 30 10 360 16 16
VAMPHYR 40 45 45 40 30 45 40 40 30 60 10 425 12 12
WOLFIN 40 40 30 40 40 45 45 45 45 30 10 410 10 10

NAC = Natural Armor Class (for that race at Level 1), TAC = Total Armor Class (can be increased with gear)

The higher the Armor Class numbers, the better.

Mana Regeneration

Some races restore mana much quicker than others.

The lower the number, the faster the mana regeneration:

11 - Barrower

11 - Wolfin

24 - Rhattu

34 - Aeorb

34 - Durendil

34 - Saurian

39 - Feyfolk

39 - Vamphyr

39 - Drake

39 - Naga

44 - Giant

49 - Leonar

109 - Drow

129 - Human

This means that especially the Humans and Drows should be avoided as spellcasters.

Natural Resistances

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The resistances are protection against different kinds of spells, enemy abilities and other hazards (eg. walking on lava):

  • Sys = System
  • Dea = Death
  • Sor = Sorcery
  • Son = Sonic
  • Men = Mental
  • Mes = Mesmerizing
  • Lum = Luminous
  • Tox = Toxic
  • Fir = Fire
  • Col = Cold
  • Air = Air
  • Aqu = Aqua
  • Ear = Earth
  • Cau = Caustic (Acid)
  • Gal = Galvanic (Electric)
  • Par = Paralyzing

Races with special attack abilities

Races that have innate crowd control abilities that affect a whole group of enemies:

Vamphyr = Charm

Aeorb = Mindflay (Damage, Insanity)

Leonar = Battle Roar (Fear)

Other races with special attack abilities:

Drake = Firebreath

Naga = Spitting Acid

To use special attacks in battle, right click the circle next to the character's portrait (the default icon is two crossed swords) and choose USE POWER at the bottom of the menu. The character will use their ability after you press Battle, which you can do after you have selected actions for all of your characters.

Damage of Unarmed Attacks by Race

Unarmed attacks have different damage depending on the race:

Humanoid Races (max 6 damage)
Punch: 1D6
Kick: 1D6

Drake (max 12 damage)
Claw: 3D4
Lash Tail: 3D4

Giant (max 12 damage)
Smash: 3D4
Stomp: 3D4

Saurian (max 12 damage)
Bite: 3D4
Claw: 3D4

Naga (max 12 damage)
Bite: 2D6 (Naga bite can poison enemies)
Lash Coil: 2D6

Leonar (max 8 damage)
Bite: 2D4
Claw: 2D4

Wolfin (max 8 damage)
Bite: 2D4
Claw: 2D4

Rhattu (max 8 damage)
Bite: 2D4 (Rhattu bite can cause disease on enemies)
Claw: 1D6

The number of attacks per turn can be increased with SPD. Later in the game you can find weapons for unarmed attacks, such as Fists of Doom. The Iron Hands skill increases the damage of unarmed attacks, while the Unarmed Skill itself determines whether the attacks succeed.

Race/Class Combinations

See the following article about the Classes.